Monday, February 27, 2012

another head sculpted in blender


okay I am trying to get back into blender to get my cg comic project up and running- so i started sculpting this stylized cartoon head of a character I envisioned a mocked up this image after working through the blender 2.61 sculpting tools- I also rendered it in cycles to get use to this tool as well- I was happy to get somewhat close to the design I had envisioned- even though I did not model from an ortho-graphic- sketch- I fudged it so I think its close- any critiques?... my next test will be to take this high poly sculpt down to a low poly topography useful model- keeping my fingers crossed- cheers