I am still trying to find the right digital tools to make pictures- so I decided to try photoshop again after using sketchbook pro for a bit- I noted the coloring and shading are way more harsh than sketchbook pro- so you need to be aware of the brush setting- and more flexibility with blending modes... but I can use similar process on different layers and I tend to use color more readily in photoshop and better use of masks.. well like always, I like faces- so here is a small face render in photoshop
Sunday, November 17, 2013
Saturday, November 16, 2013
fan favorite after Convention
I went to Youmacon, an Anime/manga convention featured in Downtown Detroit, Michigan (Oct 31-Nov 3. ) I was asked to come in and talk about storytelling for comics during an Imaginos Studios Panel. Even though I was raised off of cartoons, and western comics, I watched my fair share of Starblazers, Battle of the Planets, and cartoons from Rankin and Bass- (i.e.) Anime as well. So even though I may not fit snugly into the costume crowd of Cosplay, I can really feel for the new generation that were raise from anime and knew about it. Cartoons in the day were repackaged so we did not know they were anime... anyhoo... Here is a tribute image to an anime that I am a fan of-Cowboy Bebop. Consequently, ShinichirÅ Watanabe the director of Cowboy Bebop is a fan of western culture and music. That may be why I can relate more to his ova series, Cowboy Bebop and Samarai Champloo. So here is my shaky attempt to simulate the style made popular by character designer Toshihiro Kawamoto:
Tuesday, October 29, 2013
moving sketch
I am in the process of moving out from my house and renting it . I never knew it would be this difficult to move from a house. I have helped others move to and from locations. But I will be honest; I literally hate this. I was moving as slow as Christmas until I found a potential renter and had to step up the pace. Well this is my last week before the renter's lease starts and hopefully today is my last big move of items...- I found this book I picked up at a Detroit Fan Fare convention from a Rod Thorton- A really cool artist with a stellar pencil and ink sketchbook. So I was looking at his cover image of a book called "The Art of Rod Thorton" and decided to see if I could sketch out the image in Sketchbook Pro. It definitely does not have his finesse but its cool for what it is worth- so here is my tribute to Rod Thorton's Character from ANGEL-
http://razielssecret.deviantart.com/gallery/
you can see his actual work at:
Monday, September 2, 2013
faces again
Here is my attempt to paint a stylized character head- in sketchbook pro... My focus was to work from a clean image in one layer. Next I paint a base color in a layer underneath identifying plains. I finally clean up lines and blend in a top layer- ..
Saturday, August 24, 2013
blender practice
As I need more modeling experience and samples- I decided to look at Blender 2.68a and use the dynamic topology feature as a start for modeling a funny face mask. I found out that the dynamic topology works on Zero Level subdivision surfaces only and will model faceted planes into shape using the brush tools. I decided to take an image I mocked up in Sketchbook Pro of a silly face as a reference and start with that. I did not want it super clean at start due to retopping, so you could say this was a retopping test-.
I need a lot more practice to understand face topology and edge flow, but doing a stylized funny face is more forgiving than a realistic one. After retopping half the head, I mirrored it and merge the center vertices. I then took my retopped surface and subdivided to level 4 in the modifier section. My last bit was to clean up the surface by smoothing many surface irregularities in sculpt mode. I also need to practice describing my process clearer. Oh,well here it is...
I need a lot more practice to understand face topology and edge flow, but doing a stylized funny face is more forgiving than a realistic one. After retopping half the head, I mirrored it and merge the center vertices. I then took my retopped surface and subdivided to level 4 in the modifier section. My last bit was to clean up the surface by smoothing many surface irregularities in sculpt mode. I also need to practice describing my process clearer. Oh,well here it is...
Monday, June 10, 2013
trying to re-connect
I think i am in a midlife crisis- I am trying to reconnect to the first efforts to be a cartoonist. What gave me the drive to fill loads of sketchbooks with funny faces and images, what gives me the drive to want to create animations and cartoons, before the hype of being a graphic artists... Just being that cartoony guy and wanted to go to the next step and being excited about it... I just saw a animated movie on Amazon called the Last Unicorn (1982)... I had seen this in the show before I hit college and thought is was the cleanest and coolest animation at the time I had ever seen- enough to rival Disney... It inspired me so much I was drawing unicorns everywhere ( kind of uncool for a male). I remember getting requests in high school to draw unicorns for some girls in class (cool factor returning).. I researched the movie and it was a Rankin and Bass movie directed by Jules Bass and animated by the company Topcraft-that eventually was bought out by Studio Gibli- I believe the same design staff did the Hobbit and Lord of the Rings. When I looked at it I first wanted to be a cartoon artist working in film before comics and I felt since I did not have the traditional animation school training that I would be set aside to do funny pictures but just as a hobby... But for some reason, I am still drawing. This suggests that there may not be an end for me unless I want it to end... Soo I am going to keep trying to make my dreams come true even though others think I can't and won't... "The only person that can tell you you can't is yourself- so keep drawing and growing"
Tuesday, April 9, 2013
redo's away
okay I wanted to color up another sketch done previously- this time I used sketchbook pro 6- I am planning on offering up some sketchbooks in the next comic convention in Detroit and I won't see this sketch image again so here is my tribute
Wednesday, April 3, 2013
color again
I wanted to re-color this profile image of an native american princess and mix the styles of comic lines with rendered shapes- I used the flatting layers to control the rendered layers with selections... I tried to keep the rendered shapes clean and polygonal. I wanted to identify sides of the form and blend only to make rounded forms and keep contrasting forms unblended... So here it is...
Thursday, March 7, 2013
taking a sketch break
I am trying to work on a 10 page comic entry for Anthology for Detroit Tradecraft . I am sitting up an watching one of my favorite anime series- High School of The Dead... and wanted to do a quick color anime head sketch. I did this in sketchbook pro 6- hope you like it- back to the grind...
Monday, January 28, 2013
Learning to really see again,
I tried to do a likeness of a gorgeous hip hop model (Tomika Skanes) as a test to see if I have problems with my skill or my eye. What I found out is that I really do not take the time to really see what I am looking at. As an comic artist we are told to accentuate, spin and revise on what we know. But our first step should be to see then do the rest. So, I decided to cheat by just tracing the hard lines and place the image side by side to my drawing and see if I could copy the rendering of tones. My first realization is that it is not line that defines the face. It is tone and the direction of shading flow and placement of darks that drives the form. I learned I am getting better with my rendering but have a long way to go to identify placement of high lights and shadow to render form and ultimately catch character. I found out that painters figured it out that layers of various tones builds a face up- even in monochromatic fashion. As an artist I tend to see in toon-shading with 2-4 variations of tone and the human face has at least 8 if not more combinations to achieve form- Ie I need to re-assess how I look at things and not be so lazy to capture....My big future challenge now is to accurately render shapes in proper proportion and angle.. I had to keep tweeking the eyes to make them stare into the camera and even now it looks funny- oh well- have to keep working
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