Sunday, January 26, 2014

Sculpting on a snowy day-

Okay- I decided to do it again and create a head sculpture of another character of FX Mulrooney comic serires- I am getting better and will probably be going over these designs again before final production.  The sculpt today is of Harlequinn Hunter, one of the main antagonist to the FX Mulrooney character.  he will have a lot of scene time in FX Mulrooney 4 which is slated to be in 3d..... the more I stay at it the more it will come  true for me and the viewers-
Again I did this sculpture in Blender 3d. - Cheers

Monday, January 20, 2014

Its good to be impatient

I have stated for several years about being able to create a cg comic based off my action character FX- Mulrooney- and I have become impatient and crazy enough to move in that direction- so instead of doing a random facial sculpt- it was time to see if I could come up with a likeness to the end goal- so here is FX Mulrooney 1.0 draft sculpt.  I liked it so much I put the brand stamp on it ( from logo created by Graphic designer and concept artist Patrick Hatfield.... Hopefully I keep this up and work toward my dreams of getting this idea out of the basement and out the front door- Ciao

oh PS Please comment and critique this since the harder I am on myself up front- the less issues I will have down the line- thanks all


Sunday, January 19, 2014

sculpting on cold day

Have a couple of assignment I need to prepare for by tuesday this week and I am trying to warm up to my ultimate task- completing CG (3d) images for comic book production- I am currently trying to complete 100 images at each  stage of the cg production since in long run doing a whole comic is almost  just short of doing an actual animation- so proficiency and professionalism seems to be a good way to get to that point- I will eventually see ready made products like Poser and DAZ Studio as an option- but since my comic is more stylized- I may have to do it the hard way- my first step is Sculpting, then, retopping,then texturing, rigging,posing and rendering, and post... here is my 10th sculpt attempt- I think I am getting better...
It was made in Blender 2.69 using the clay brush tools, flatten,polish, and brush- with dynamic topology and symmetry along X enabled. The next step in my journey after 100 sculpts will be retopology... fingers crossed

Sunday, January 12, 2014

looking at the current masters

I have been participating in daily sketching and posting images on Facebook under  a Sketch a doodle a day link and have been looking at the incredible illustrations of Kim Jung Gi. Mr Gi's artwork is flawless on draftsmanship and visualizing 3 point perspective and construction on the fly.  He also has an extraordinary sense and patience for detail and materials.  So during a sketching session today I used his drawings as reference for a sort of tribute- it came out pretty cool.  This goes to show to progress always refer to works better than yours or just straight from nature.... I will be using this idea in my future with art...

Monday, January 6, 2014

sitting in during winter blast

It is just too cold outside- almost froze trying to free my car after this winter blast- so I will be sitting inside this winter trying to get my mojo back and doing more promoting for me and my art- here is a taste of new images popping out- I found out I also have loads of images sketched out in books to reuse for the masses