Have a couple of assignment I need to prepare for by tuesday this week and I am trying to warm up to my ultimate task- completing CG (3d) images for comic book production- I am currently trying to complete 100 images at each stage of the cg production since in long run doing a whole comic is almost just short of doing an actual animation- so proficiency and professionalism seems to be a good way to get to that point- I will eventually see ready made products like Poser and DAZ Studio as an option- but since my comic is more stylized- I may have to do it the hard way- my first step is Sculpting, then, retopping,then texturing, rigging,posing and rendering, and post... here is my 10th sculpt attempt- I think I am getting better...
It was made in Blender 2.69 using the clay brush tools, flatten,polish, and brush- with dynamic topology and symmetry along X enabled. The next step in my journey after 100 sculpts will be retopology... fingers crossed
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