okay I want to do another sculpt so i can move on to the next stages in modeling- retopology- I am practicing trying to keep forms clean and surface smooth- I experimented with cycles node base rendered materials with this one- using a mix shader to mate up a glossy and diffuse render. I also made sure my base model had smooth turned on before rendering and render sampling was on 75 for a smooth look.. After watching a couple of Kent Trammel videos with blender cookie- I am starting to figure out size of brush and scene magnification to smooth out a sculpt more efficiently- I know I can only go so far until the system slows for saving file frequently is useful- For one offs and images it is okay to keep the high res - but I know retopology is needed before mapping and rigging- those are my next steps after sculping- so here is another image
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