Just wanted to post something before end of year- I have not posted in a while. I had this artwork lying around on my desktop that I created late last month. Because I just did not want to print a naked dude without man parts; I thought I would "pants" him.
I created the base image in Sketchbook Pro- but have more image control in photoshop- so I dressed him there. I took some generic Creed-like boxing shorts and cut them in half and placed both halves on different layers and used warp under Edit>Transform>Warp to mold the shorts to make them appear to wrap around the mannequin. In order to make the arm in the foreground seem to overlap- I simply erased part of the top layer shorts image- and that's it- digital pantaloons
ciao
Friday, December 9, 2016
Thursday, September 15, 2016
Friday, June 10, 2016
comic ink-n-color test 1
I was asked to do some pages for one of the partners at generate comics- doing it digitally-but instead of doing just pencils- he wants me to ink the images too. Now drawing has its own myriad of challenges- but being messy is not one of them- inking is meant to counteract being sloppy, and coloring add dimension to make the inks mean more- so I decided to practice on drawing- inking , and coloring to get ready for similar assignments....so here is draw-ink-color test one- all done in sketchbook pro
Sunday, May 29, 2016
fan art- design
wanted to improve my character design work so I decided to watch some old Battle of the Planets cartoon to identify cool character designs. So I decided to depict an variation of one of the G-force characters. I used Photoshop for this piece. I am trying to keep designs cleaner from the start. My coloring needs to be upgraded. For this piece I use flat color on one layer and created a multiply and a screen layer for shadows and high-lights of the character’s suit. I tried to stay as close to Cel shading as possible so I used a brush on 100%. I am partial to the build up of light around hard edges- I feel that is where I give stronger visuals rather than smooth blended values...well that’s my story and I am sticking to it. I also decided to put a background in this image. This gives it a nice touch with a star-field in the background. The circular pattern was formed by a circular motion blur. I then copied the layer several times to punch up the stars and make then distinct. So heres the image....
Thursday, May 26, 2016
rough week- ends with some rough sketches
I had a rough week, I m rediscovering that art can relieve stress and re-acquire focus. I noted by sketching at the Scarab Club. I was totally rusty and it showed on the beginning drawings. Once I planned out my attack for the pieces and followed through- I won't be beat- but now people can kick me around like a rag doll. Here are my rough pieces taken during a modeling house. These pieces wee drawn 100% digitally using Sketchbook Pro
Thursday, May 19, 2016
character designs
Trying to get use to character designs- have a lot of work to do to refine the style I am currently doing- so this is a good outlet- here is my first design of Hancock- I still did not have a view of the eagle on his back to get close- Did these designs in sketchbook pro and photoshop.
Friday, April 15, 2016
sculpting in 2016
Okay, I was trying to prepare for an art show and may still attend for AMC Siggraph Detroit Chapter. at the art institute in Novi. But I am still working out my process kinks and I found out the amateur mistake- Hi res- hi- polygon count vertices kill the computer so I will have to figure out how to proceed to bake to low poly-model in Blender- but here are images of progress up to this point- I will get there yet- Here is my sculpts of FX Mulrooney
1. initial sculpt done in Blender 2.77 with dynamic topology enabled (dyntopo)
2. retopology version created using face and edge creation , grease pencil, and B-surface create
3. Final sculpt created at hi res using Multi res Modifier
1. initial sculpt done in Blender 2.77 with dynamic topology enabled (dyntopo)
2. retopology version created using face and edge creation , grease pencil, and B-surface create
3. Final sculpt created at hi res using Multi res Modifier
Thursday, April 14, 2016
Scarab club sketching outing 2-birthday adventure
Today was my birthday and what does a single old man do in his late years. Go out dancing in hot steamy clubs, drinking to all hours of the night- No I go to draw nudes at the Scarab club ( downtown Detroit)- had a great model this evening and am now starting to get back to drawing the human figure with a better hand. Still used Sketchbook pro and composited in Photoshop. But I will say it was an all around good evening spent drawing and renewing old hand eye skills- then went to Fishbones ( also downtown Detroit for a bowl of Gumbo YAYA....creative objective on 50th birthday - achieved. Ps lots of young art talent there- if the next generation coming out of CCS and others stay the path- there will be art stars again in Detroit!!!
Friday, March 25, 2016
Sketching at the Scarab Club Again
I decided after the first convention of 2016- that I would try to remain progressive about my art- so I decided to start making it back to Detroit to go the sketch sessions at the Scarab Club- ( just behind the DIA in downtown Detroit).. They usually have sketch modeling sessions on Thursday, and Saturday... Thursday night is usually Nude Modeling- so I am partial to Thursday- but good grief the usual young pretty lady model was not there- some Dude substituted for her... wow- I should have been pissed, but I am a sketchy guy who plows through diversity- so I had to sketch this guy.... Now it has been a while since going to the Club- so I figured I was going to be terrible... But out of all the images sketch, I only dropped two from being displayed- so I will say its a good start back into the mix... My goal is the get better each day so sketching live models will be a good tool that i would recommend to anyone. So here is what was drawn....
Oh so I won't forget- these images were created digitally using a Wacom tablet, Sketchbook Pro on my Macbook Pro. They were then assembled for posting in Photoshop CS5
Oh so I won't forget- these images were created digitally using a Wacom tablet, Sketchbook Pro on my Macbook Pro. They were then assembled for posting in Photoshop CS5
Saturday, January 9, 2016
2016 New year post- roughing it
I have been so fixated on creating finished pieces that I forgot the enjoyment of creating roughs for later use. It has been noted that my sketchbooks are more interesting than any of my finished pieces. I also have noted my finished pieces appear too stiff, too forced, while my sketches just pop. So I wanted to start 2016 off fresh by revisiting my rough past- so to speak, to re-kindle that magic that I hope will spill into my finished pieces and also hoping this will prod me on to uncover a desire to animate as well as draw the still image.... I know I am not getting any younger. So if I am inclined to break out of the stagnation, I am in, 2016 should be that year. So, cheers to all creatives in 2016 desiring to make resolutions ... let sketching guide you forth!!!!
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