Friday, April 15, 2016

sculpting in 2016

Okay, I was trying to prepare for an art show and may still attend  for AMC Siggraph Detroit Chapter. at the art institute in Novi. But I am still working out my process kinks and I found out the amateur mistake- Hi res- hi- polygon count vertices kill the computer so I will have to figure out how to proceed to bake to low  poly-model in Blender- but here are images of progress up to this point- I will get there yet- Here is my sculpts of FX Mulrooney

1. initial sculpt done in Blender 2.77  with dynamic topology enabled (dyntopo)
2. retopology version created using face and edge creation , grease pencil, and B-surface create
3. Final sculpt created at hi res using Multi res Modifier


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