Another test with 2d assets- I need to find out how to break or the limit of the 2d mapped object so using a standing pose that is near a t-pose will be a good test- So after creating the image in sketchbook pro 7 such that it has no background - I created a mesh object that has a uv image map consisting of the original image. I then set up an armature that the mesh object is parented to- making the armature follow the flow of the figure pose give the ability to react well to posing- note the parenting option was with automatic weights. This works good for planar objects.... the ability to rotate limbs, and scale them in normal direction allows for a solution to looking like in perspective- the next test will be with linked meshed object that can more in relation to each other--- looking up
there is even the option of rotating the limb into and out of the image plane- which makes the idea of 2.5 d a cool solution
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