I am still researching the Comics Nextra directive and am looking at creating assets for motion comics and digital comics- I want to see what will break assets and what will flow well- the first step is to create the 2d asset in either photoshop/ scanned from drawing, or in sketchbook pro. Next will be to create the wireframe plane element that will use the 2d asset . here are two images- one create in sketchbook pro, the other created in blender as the first object as a UV map to a mesh object created in Blender ... this object can be rigged with bone deformers and mesh shape keys for slight movements and expressions- the image that has different moveable features will be build of several plane objects that can slide in respect to one another creating a false sense of head turning during a motion sequence
the node set up was done in blender using cycles- a shadeless material set up was used for images
and bones were parented over a planar mesh which can have shape keys set during animation
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